How it moves
A wall of tiles laid on an isometric plane. Adjacent lanes travel in opposite directions and wrap forever while the section is pinned, a hard flick banks the whole plane, and any tile can be pulled square to the reader. With the script absent, blocked, or refused by a reader's reduced-motion setting, it is the still isometric composition the markup already is, with every authored tile visible.
What you can set before you copy
Every one of these is an attribute of the block, so it is the same control the editor's inspector offers after you have pasted. The Motion drawer on a pattern's own page writes your values into the markup before you copy it.
| Setting | Attribute | Values | Default |
|---|---|---|---|
| Animate this block | patternpasteMotion | On or off | On |
| Pin while scrolling | patternpastePin | On or off | On |
| Tilt | patternpasteTilt | 8 to 58deg, in steps of 1 | 48deg |
| Spin | patternpasteSpin | -60 to 60deg, in steps of 1 | -38deg |
| Speed | patternpasteSpeed | 0.4 to 2, in steps of 0.1 | 1 |
| Drift | patternpasteDrift | 0 to 60, in steps of 1 | 26 |
| Scroll length | patternpasteScroll | 1 to 4, in steps of 0.1 | 2.2 |
| Frame height | patternpasteHeight | 0 to 1200px, in steps of 20 | 0px |
| Fade the frame edges | patternpasteFade | On or off | Off |
| Raise | patternpasteRaise | 0 to 60, in steps of 1 | 34 |
| Card width | patternpasteCardWidth | 160 to 480px, in steps of 4 | 216px |
| Card height | patternpasteCardHeight | 100 to 360px, in steps of 4 | 156px |
| Gap | patternpasteGap | 0 to 48px, in steps of 1 | 22px |
| Plate behind each tile | patternpastePlate | On or off | On |
| Bank on a flick | patternpasteBank | On or off | On |
| Tiles can be pulled out | patternpasteLift | On or off | On |